

I should probably stop going for every transformation I get offered. Anyway, go play it! Talk about tactics and builds! Tell us your crazy adventures! There's also a Wiki and a Offical Discord
#Wildermyth battledance how to#
There's ways to cheat and edit characters if you want a specific combo for events, and the devs are quick to answer questions on how to do this on the discord. Worth noting the game is also aggressively friendly about play it your way - you can edit character's looks at any time (Up to and including gender - the game supports non binary characters, and trans* characters!). Then in future campaigns you can recruit (or even start with) characters from your Legacy, letting you develop storied heros of myth. But dont worry! After a campaign is over you add heros to your Legacy. or limp off with a permanent wound of some kind.Ĭampaigns are relatively short, taking place over 3-5 chapters, and chapters tend to be separated by 10 or so years.

One thing that's worth noting is that Death is not the end - Characters are offered a mortal choice, letting them go out in a blaze of glory. There's a ton of depth too it, and a really nice spread of difficulties - Storyteller, Adventurer, Tragic Hero and Walking Lunch. In combat it's a grid based, turn based tactical RPG that's got a lot of DNA from games like XCOM, but with far less horrid punishment for not ending your turn in cover. Lovers will do bonus damage to anyone who dared to attack their lover. Friends gain extra block when standing next to each other (Known as "Walling"). All of these confer mechanical benefits too - A rival gets heated when their Rival crits, gaining a bonus to crit. Time also passes as you explore, aging your characters, and eventually forcing them into retirement but don't worry, their kids will be there to pick up the slack.Ĭharacters also can develop various relationships with each other - simple friendship, becoming rivals, or falling in love. These interact with events, both determining what you can get and the outcomes. See that's the other thing: Characters have personalities, summed up in a pithy two worder - my current party has a Bookish Coward, Poetic Intellectual, Greedy Hothead, Poetical Leader and Goofish Poet. She's also a "Bookish Coward" according to the game. Which is why i have a Blue-skinned Wolflady running around in my party eating enemies. Events let you develop and tell the story of your characters, in all sorts of interesting, fun, and sometimes hilarious ways. Scouting tiles (usually) reveals enemies you can then fight, and more importantly: Events. Out of combat, you traverse what is basically a hex-based world. And this is before you get into Transformations. There's a huge variety of possibilities to build your characters - a Warrior can do anything from a dashing duelist, a berserker who sets people and things on fire while smashing everything to a paladin who's a tank to give just one example. Pretty classic Fighter/Thief/Mage trio, though mystics are very unqiue, casting spells based on props in the environment.


You have 3 basic classes - Warrior, Hunter, Mystic. More seriously, it's a game of two parts.
